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#173 Gaming, Artificial Intelligence, and Human-Centered Technology Researcher Farjana Z. Eishita

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Once, video games were just a source of entertainment, but today they are making an impact in sectors like education, healthcare, and security. Farjana Z. Eishita is a researcher who explores how gaming, artificial intelligence (AI), and human-computer interaction (HCI) technologies can contribute to development.

She is currently serving as an Assistant Professor in the Department of Computer Science at Idaho State University, USA. Previously, she worked as an Assistant Professor at the University of New Orleans. She earned her PhD in Computer Science from the University of Saskatchewan, Canada.

RIGHT Lab in the World of Research

Farjana has established a research laboratory called Research of Intelligence, Games, and HCI Techniques (RIGHT), where seven researchers are currently working—one postdoctoral fellow, two PhD students, one Master’s student, and two undergraduate students.

The main goal of her research is to explore possibilities in human-computer interaction, secure and user-friendly digital systems, and augmented and virtual reality (AR/VR) gaming technologies.

Research Focus: Making Connections Between People and Technology Easier

Technology is advancing every day, but how simple and effective is it for people? This is the central question in Farjana Z. Eishita’s research. Her main goal is to make the relationship between people and technology even simpler, safer, and more effective.

1. Human-Computer Interaction (HCI): Making Technology Even More User-Friendly

We use countless software, apps, and digital systems every day, but often they are not easily accessible to us. If a technology is too complex for users, it can’t be effective. That’s why Farjana’s research focuses on improving human-computer interaction (HCI).

🔹 Designing simple and user-friendly software interfaces—so that any user can easily understand and use technology.
🔹 Analyzing the effectiveness of online Learning Management Systems (LMS), like Moodle and Canvas—a major part of her research is to see how students use these platforms and whether they can be made even more effective.
🔹 Testing the impact of text-based instructions in video games—improving instruction language and methods to make the gaming experience more fluid.
🔹 Designing advanced chatbots to search academic articles using Artificial Intelligence (AI)—so researchers can get necessary information quickly and easily via an effective chatbot.

2. Safe and User-Friendly Security Systems (Usable Security)

We all know that strong passwords enhance security, but in reality, it’s difficult to remember long and complex passwords. To solve this problem, Farjana’s research focuses on balancing security and usability.

🔹 Development of two-factor authentication and social security systems—to ensure security while remaining easy for users.
🔹 Designing authentication systems integrating security and usability—enabling users to securely log in without struggling to remember complex passwords.
🔹 Researching new technologies to advance cybersecurity—to prevent cyber attacks and protect personal information.

3. Video Game Experience and Its Real-Life Applications

Video games are not just for entertainment—they hold enormous potential for applications in education, healthcare, and training. One of the main areas of Farjana’s research is Augmented Reality (AR) and Virtual Reality (VR) gaming and its impact.

🔹 Researching how gaming can be used in health, education, and training.
🔹 Making training systems more effective with AR/VR or Extended Reality (XR)—especially for doctors, healthcare providers, and students.
🔹 Analyzing how gaming experiences can support mental and social development. Research has shown—
Gaming helps increase attention (Cognitive development)
Teaches how to overcome failure (Resilience)
Helps manage mood and emotions (Mood management)
Improves people’s social skills (Prosocial behavior)

Her research aims to bring improvements in education, healthcare, and training through gaming and gamified methods. Successful research will create a robust digital framework that will be even more effective and accessible for healthcare providers, patients, educators, and students.

Impact of Research: Using Technology Will Be Easier and More Effective

Farjana Z. Eishita’s research is not just theoretical; rather, it is working to make people’s lives easier in practical ways.

📌 Her research will make software usage easier by improving human-computer interaction.
📌 It will create secure yet user-friendly security systems, which will benefit everyday users.
📌 It will make education, healthcare, and training more effective through gaming technology.

She believes, “Technological progress is only successful when it is simple and effective for people.” Her research is working towards that goal—to make technology simpler, safer, and more useful for everyone.

Special Research Experience: Making Learning Fun

Research is not only about theory; it is also about learning and discovering new things through practical application. Through her research, Farjana Z. Eishita has shown that gaming is not just about entertainment—it’s an excellent way to make learning easy and engaging.

PassWARG: A Game That Opened Up New Dimensions in Teaching

While Farjana was pursuing her PhD, she organized an outreach event where students aged 8–12 played her AR game “PassWARG”.

PassWARG was a location-based Augmented Reality game where students had to physically go to different real-world locations to collect clues and solve puzzles.

🔹 The main objective of the game was to teach students, but in a completely new way! Each clue was designed to relate to a specific topic they learned in class.
🔹 The student who could solve all the puzzles the fastest by finding all the clues would win the game.
🔹 This whole experience was a unique learning journey for the students—they were internalizing their academic lessons through play!

How Did Gaming Change the Learning Experience?

🎮 The interesting thing is—the students didn’t even realize they were learning! They thought they were just playing a game. But in reality, they were practicing knowledge from their textbooks.

🎮 The game encouraged movement among students. Usually, children stay seated when playing video games, but this game made them get up and move around real-life locations, increasing their physical activity.

🎮 Their perspective on learning changed. Through the game, students realized, “Learning is not just confined to pages of a book—it can also be fun!”

Farjana says,
“I noticed that when children were playing the game, they weren’t just solving puzzles—they were having fun, running, laughing, and most importantly, learning something new!”

A Small Initiative, But a Huge Realization

This experience made Farjana reconsider—gaming can be more than just entertainment; it can be an effective tool for learning.

🚀 It inspired her to further continue her research—”How can gaming technology be used to solve real-life problems?”

Now, she is researching how gamified learning can be applied to education, healthcare, and training so that people can learn easily and enjoyably!

She believes, “If we can make learning enjoyable and interactive, students will no longer see it as a burden—rather, it will become an exciting experience for them!”

What Qualities Are Needed in a Scientist?

Farjana believes that perseverance, hard work, honesty, and self-confidence are essential for a scientist.

She says,
“No matter how tough it gets, never give up. Giving up is not an option!”

To be a successful scientist, you need—
🔹 Curiosity: An insatiable desire to learn new things.
🔹 Perseverance: The mindset to keep going even through tough times.
🔹 Creativity: The ability to find new solutions to new problems.
🔹 Big Thinking: Dare to dream big, because big dreams bring big change.

Message for the Youth of Bangladesh

To young Bangladeshi scientists, Farjana’s message is clear—
Be curious, work hard, never give up.
You will face many obstacles on your journey, but you need to learn to get up after you fall.
You must persist to advance in science and technology.

She says,
“Discover new things through science and technology, dream big, because Giving up is never an option!”

Contact Information

📩 Email: [email protected]
🌐 Website: Farjana Z. Eishita
🔬 Research Lab: RIGHT Lab 

Closing Thoughts: The Scientist Creating a New Horizon in Technology

Farjana Z. Eishita’s research is opening new horizons in education, healthcare, and security by advancing video games, artificial intelligence, and human-computer interaction.

“A researcher’s work isn’t confined to the lab—it’s about shaping the future with their discoveries.”

She is truly a creator of that future. 

Farjana Z. Eishita: A Scientist Shaping the Future of Gaming, AI, and Human-Centered Technology

Exploring Possibilities Through Science, Research, and Technology

Once, video games were merely a source of entertainment, but today, they influence sectors like education, healthcare, and cybersecurity. Farjana Z. Eishita is a researcher exploring how gaming, artificial intelligence (AI), and human-computer interaction (HCI) can drive technological advancement and positively impact society.

She is currently an Assistant Professor in the Department of Computer Science at Idaho State University (ISU), United States. Previously, she worked as an Assistant Professor at the University of New Orleans. She earned her PhD in Computer Science from the University of Saskatchewan, Canada, where her research focused on sensor noise issues in Augmented Reality (AR) gaming and their impact on player experience.

Building the RIGHT Lab: A Research Hub for Innovation

Farjana founded the Research of Intelligence, Games, and HCI Techniques (RIGHT) laboratory, which currently consists of a team of seven researchers, including one postdoctoral fellow, two PhD students, one Master’s student, and two undergraduate students.

Her research focuses on three key areas:
Human-Computer Interaction (HCI)—Making technology more user-friendly and efficient.
Usable Security—Balancing security with ease of use in authentication systems.
Augmented and Virtual Reality (AR/VR) Gaming—Exploring how gaming can impact fields like health, education, and cybersecurity.

Research Focus: Making Technology More Accessible and Effective

Technology is evolving rapidly, but how user-friendly and efficient is it for real-world applications? This is the core question driving Farjana’s research. Her work focuses on improving the interaction between humans and technology, making it more accessible, secure, and impactful.

1. Human-Computer Interaction (HCI): Making Technology More User-Friendly

We use numerous software applications daily, but many of them fail to offer a seamless user experience. If a technology is too complex to use, it loses its effectiveness. This is where Farjana’s research in HCI plays a crucial role.

🔹 Developing intuitive and user-friendly software interfaces that ensure smooth interaction with technology.
🔹 Analyzing Learning Management Systems (LMS) such as Moodle and Canvas—How can they be more efficient for students and educators?
🔹 Examining the impact of text-based instructions in video games—How does textual guidance influence gaming experiences?
🔹 Designing an AI-powered chatbot for academic research—A more effective way to retrieve scholarly articles with AI assistance.

2. Usable Security: Creating Safer Yet User-Friendly Security Systems

We all know that strong passwords enhance security, but remembering long and complex passwords can be a challenge. Farjana’s research seeks to strike a balance between security and usability.

🔹 Developing two-factor authentication (2FA) and social security systems that ensure high security without making user access too complicated.
🔹 Creating secure yet user-friendly authentication systems—Making security accessible for everyday users.
🔹 Enhancing cybersecurity with new technological research to prevent cyberattacks and protect sensitive information.

3. The Role of Gaming Beyond Entertainment

Video games are not just about fun—they can significantly contribute to education, healthcare, and training. One of the major aspects of Farjana’s research is exploring the impact of Augmented Reality (AR) and Virtual Reality (VR) gaming in various industries.

🔹 Investigating how gaming can enhance learning, healthcare, and professional training.
🔹 Using AR/VR (Extended Reality – XR) for advanced training programs, especially in medicine, education, and cybersecurity.
🔹 Studying how gaming enhances cognitive and social skills.

Research suggests that gaming can:
Improve attention and cognitive abilities (Cognitive development).
Encourage resilience and persistence (Handling failures better).
Help in mood management and emotional stability (Psychological well-being).
Boost social interaction and teamwork (Prosocial behavior).

Farjana’s research aims to bridge the gap between gaming and real-world applications, ensuring that gaming technology is utilized in sectors like education, healthcare, and workforce training.

Research Impact: Making Technology More Practical and Effective

Farjana’s research is not just theoretical—it aims to bring real-world improvements in technology.

📌 Enhancing Human-Computer Interaction to make software more user-friendly.
📌 Developing security measures that are both highly secure and easy to use.
📌 Utilizing gaming technology to make education, healthcare, and training more interactive and effective.

She believes, “Technological advancements are only successful if they are accessible, practical, and user-friendly for everyone.”

Special Research Experience: Making Learning Fun

Scientific research isn’t just about theories; it’s about real-world applications that bring learning to life. Farjana’s research has shown how gaming can be an effective tool for education.

PassWARG: A Game That Transformed Learning

During her PhD, Farjana organized an outreach event where 8-12-year-old children played an Augmented Reality (AR) game she developed called “PassWARG”.

PassWARG is a location-based AR game where students physically move to different locations, collect clues, and solve puzzles.

🎮 The most fascinating part? The children were learning their academic subjects without even realizing it—they thought they were just playing a game!
🎮 This game encouraged movement, reducing physical inactivity and making learning more engaging.

How Gaming Changed the Learning Experience

Farjana observed something extraordinary:
The students weren’t just solving puzzles—they were learning and having fun at the same time!
They became more engaged in learning through interactive play.
The game made them physically active rather than being sedentary, which is common in traditional learning.

She says,
“I realized that learning doesn’t have to be boring. If we make it fun and interactive, students will not only learn better but also enjoy the process!”

This realization fueled her passion to explore how gaming technology can solve real-world challenges in education, healthcare, and beyond.

What Makes a Great Scientist?

Farjana believes that the key qualities of a scientist are:
Curiosity—A relentless passion for learning.
Perseverance—The ability to keep going despite challenges.
Creativity—The ability to find innovative solutions.
Big Thinking—Dreaming big because big dreams bring big changes.

She says,
“No matter how tough the journey gets—Giving up is not an option!”

Message for Young Researchers in Bangladesh

To young scientists and researchers, Farjana’s message is simple but powerful:

🚀 Be curious, work hard, and never give up.
🚀 There will be obstacles, but as long as you rise after every fall, success will follow.
🚀 Push yourself forward in the fields of science and technology.

She says,
“Explore new ideas, challenge the norms, and remember—Giving up is never an option!”

Contact Information

📩 Email: [email protected]
🌐 Website: Farjana Z. Eishita
🔬 Research Lab: RIGHT Lab

Final Thoughts: A Scientist Pioneering the Future of Technology

Farjana Z. Eishita’s research is transforming gaming, artificial intelligence, and human-computer interaction to open new doors in education, healthcare, and security.

“A scientist’s job isn’t just about research—it’s about shaping the future of technology.”

And she is doing exactly that.

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